Squall | Quistis | Zell | Selphie | Rinoa | Irvine





Gunblade

What gunblades lack in power, they make up for in reliability. Gunblades never miss, even when Squall is blinded and fighting a cactaur. Press the R1 button to get a critical hit with it.
Revolver
Squall's starting weapon
Strength: 11
Hit: 255%
Needed to refine: 6 M-Stone Pieces, 2 Screws
Shear Trigger
Weapons Monthly: April
Strength: 14
Hit: 255%
Needed to refine: 1 Steel Pipe, 4 Screws
Cutting Trigger
Weapons Monthly: May
Strength: 18
Hit: 255%
Needed to refine: 1 Mesmerize Blade, 8 Screws
Flame Trigger
Weapons Monthly: June
Strength: 18
Hit: 255%
Needed to refine: 1 Betrayal Sword, 1 Turtle Shell, 4 Screws
Twin Lance
Weapons Monthly: July
Strength: 22
Hit: 255%
Needed to refine: 1 Dino Bone, 2 Red Fangs, 12 Screws
Punisher
Weapons Monthly: August
Strength: 24
Hit: 255%
Needed to refine: 1 Chef's Knife, 2 Star Fragments, 1 Turtle Shell, 8 Screws
Lion Heart
Weapons Monthly: 1st Issue
Strength: 30
Hit: 255%
Needed to refine: 1 Adamantine, 4 Dragon Fangs, 12 Pulse Ammo

Top





Whip

Whips are neither especially strong nor reliable.
Chain Whip
Quistis' starting weapon
Strength: 12
Hit: 103%
Needed to refine: 2 M-Stone Pieces, 1 Spider Web
Slaying Tail
Weapons Monthly: May
Strength: 14
Hit: 104%
Needed to refine: 2 M-Stone Pieces, 1 Sharp Spike
Red Scorpion
Weapons Monthly: June
Strength: 20
Hit: 105%
Needed to refine: 2 Ochu Tentacles, 2 Dragon Skin
Save the Queen
Weapons Monthly: August
Strength: 25
Hit: 107%
Needed to refine: 2 Malboro Tentacles, 4 Sharp Spikes, 4 Energy Crystals

Top





Glove

Gloves aren't anything special. The least reliable weapons in the game.
Metal Knuckle
Zell's starting weapon
Strength: 12
Hit: 98%
Needed to refine: 1 Fish Fin, 4 M-Stone Pieces
Maverick
Weapons Monthly: April
Strength: 15
Hit: 99%
Needed to refine: 1 Dragon Fin, 1 Spider Web
Gauntlet
Weapons Monthly: June
Strength: 20
Hit: 101%
Needed to refine: 1 Dragon Fin, 1 Fury Fragment
Ehrgeiz
Weapons Monthly: August
Strength: 25
Hit: 103%
Needed to refine: 1 Adamantine, 4 Dragon Skins, 1 Fury Fragment

Top





Nunchaku

Nunchakus are normal weapons. The first three aren't too great, but Strange Vision can't miss.
Flail
Selphie's starting weapon
Strength: 12
Hit: 98%
Needed to refine: 2 M-Stone Pieces, 1 Bomb Fragment
Morning Star
Weapons Monthly: June
Strength: 15
Hit: 99%
Needed to refine: 2 Steel Orbs, 2 Sharp Spikes
Crescent Wish
Weapons Monthly: July
Strength: 20
Hit: 100%
Needed to refine: 1 Inferno Fang, 1 Life Ring, 4 Sharp Spikes
Strange Vision
Weapons Monthly: 1st Issue
Strength: 25
Hit: 255%
Needed to refine: 1 Adamantine, 3 Star Fragments, 2 Curse Spikes

Top





Projectile

Projectile weapons are slightly weaker than the 'normal' weapons, but Rinoa is strong anyway.
Pinwheel
Rinoa's starting weapon
Strength: 11
Hit: 99%
Needed to refine: 3 M-Stone Pieces
Valkyrie
Weapons Monthly: May
Strength: 14
Hit: 101%
Needed to refine: 1 Shear Feather, 1 Magic Stone
Rising Sun
Weapons Monthly: July
Strength: 18
Hit: 103%
Needed to refine: 1 Saw Blade, 8 Screws
Cardinal
Weapons Monthly: August
Strength: 24
Hit: 104%
Needed to refine: 1 Cockatrice Pinion, 1 Mesmerize Blade, 1 Sharp Spike
Shooting Star
Weapons Monthly: 1st Issue
Strength: 28
Hit: 107%
Needed to refine: 2 Wind Mills, 1 Regen Rin, 1 Force Armlet, 2 Energy Crystals

Top





Guns

Guns are just normal weapons. A little more reliable than most weapons.
Valiant
Irvine's starting weapon
Strength: 12
Hit: 105%
Needed to refine: 1 Steel Pipe, 4 Screws, 1 Fury Fragment
Ulysses
Weapons Monthly: May
Strength: 15
Hit: 106%
Needed to refine: 1 Steel Pipe, 1 Bomb Fragment, 2 Screws
Bismarck
Weapons Monthly: July
Strength: 20
Hit: 110%
Needed to refine: 2 Steel Pipe, 4 Dynamo Stones, 8 Screws
Exeter
Weapons Monthly: 1st Issue
Strength: 25
Hit: 115%
Needed to refine: 2 Dino Bones, 1 Moon Stone, 2 Star Fragments, 18 Screws

Top