NAME | USER | MP | TAR | DESCRIPTION | TIPS |
Anger Dice | Ronfar | 2 | 1E | Higher rolls equal more damage | This is fire elemental. Very useful (and cheap!) early on. |
Batallion Sword | Hiro | 14 | EL | Dash and slash in a line | It has its useful moments, but that's not overwhelmingly common |
Black Dragon Grief | Crest users | 30 | AE | All enemies sent to Limbo | In Lunar 1, you don't get experience for the enemies this kills. I don't know if it's true in Lunar 2, though... |
Blue Dragon Healing | Crest users | 60 | AA | All allies recover all HP | It's powerful, but the MP consumption is a little heavy. |
Blue Dragon Fist | Jean | 32 | AE | Every enemy gets an uppercut | It uses quite a bit of MP, don't you think? |
Blue Dragon Kick | Jean | 14 | EL | Jean streaks across the battlefield | Excellent line attack |
Blue Dragon Palm | Jean | 10 | 1E | Jean's foe feels the bite | Standard attacking technique. Power up with Lemina's Power Drive. |
Blue Dragon Wave | Jean | 14 | Special | Jean releases her fighting spirit | I don't know what this does. |
Burning Rage | Hero's Talisman users | 1 | AA | Attack is increased | This is the best! Once you get it, start using it at the beginning of every battle! |
Burning Rain | Lemina, crest users | 10 | AE | Multi part of flaming destruction | Replaced by Crematorium |
Butterfly Dance | Jean | 9 | EZ | Poisonous group attack | Deals damage as well as poisoning |
Buzz Blade | Leo | 18 | EZ | Holy light bombards the enemy | I haven't used this |
Call Earth | Crest users | 6 | S | Use against Thunder and Wind | Strenghens all earth attacks |
Call Flame | Crest users | 6 | S | Use against Water and Wind | Strenghens all fire attacks |
Call Thunder | Crest users | 6 | S | Use against Earth and Water | Strenghens all thunder attacks |
Call Water | Crest users | 6 | S | Use against Thunder and Fire | Strenghens all water attacks |
Catastrophe | Lemina | 55 | AE | Omni-elemental attack spell | Super-strong, but uses soooo much MP |
Clean Litany | Ronfar | 3 | 1A | One ally is cured of all conditions | Note that often enemies will just give back the condition that was undone. |
Cleansing Litany | Ronfar | 18 | AA | All allies are cured of all conditions | Doesn't replace Clean Litany |
Concussion Sword | Hiro | 20 | AE | Hiro unleashes the bang | A bit heavy on the MP-consumption, but otherwise useful against large groups |
Crack Zone | Leo, crest users | 20 | AE | Stone pillars erupt from the earth | Most powerful earth attack |
Crack Point | Crest users | 10 | AE | Shakes, rattles and rolls the ground | Simple earth attack on all |
Crematorium | Lemina, crest users | 30 | AE | Ashes to ashes, butts to dust | Ridiculously strong! |
Cross-Boomerang | Hiro | 6 | 1E | A double-dose of flying wood | A wind-elemental attack useful at the beginning of the game. |
Cryo-Shield | Lemina | 16 | 1E | A massive boost of defensive power | It can be useful, but usually Lemina's too busy casting other stuff |
Dancing Thunder | Crest users | 10 | AE | From the Land Down Under | First thunder attack on all |
Destiny Dice | Ronfar | 5 | AE | A big-damage crapshot | If you bet correctly, it deals ~60 damage to each enemy. If not, the amount shown on the dice is dealt to Ronfar. I seemed to get it right most of the time. |
Dirt Nap | Crest users | 3 | 1E | Enemies become comatose | A sleep spell |
Dispel Magic | Lemina | 3 | 1E | Cancels out stat-altering spells | Enemies don't alter their own stats that often |
Divine Litany | Ronfar | 20 | AA | All allies regain HP after every turn | I usually use this at the beginning of boss fights, and just don't equip healing rings. |
Dopple Dance | Jean | 16 | Self | Call Jean's deadly doppelganger | Summons a shadow that attacks at the end of the round for Jean's strength. Disappears after 3 rounds |
Dream Dance | Jean | 9 | EZ | Causes enemies to take power naps | When enemies are asleep, their defense lowers. |
Earth Prayer | Leo | 15 | Self | Increases Leo's Attack and Defense | Very useful. Follow this up with Flash Blade. |
Erase Magic | Lemina | 18 | All | Clears the field of elemental magic | OK, so those elements in the corner can be a pain... but 18 MP as well as Lemina's turn? I don't think so! |
Escape Litany | Ronfar | 2 | S | Teleport to the dungeon entrance | Don't want to bother fighting weak enemies on your way out of a dungeon? Use this to help! |
Fatal Flirting | Crest users | 7 | 1E | Target is seduced into silliness | See description |
Flame Shot | Lemina, crest user | 8 | 1E | Spontaneous enemy combustion | Powered up flame attack |
Flash Blade | Leo | 8 | 1E | A stunning sword-strikes | Great for bosses! Precede this with Earth Prayer or Power Drive |
Freeze Claw | Lemina, crest users | 10 | AE | Searing icy claw attack | Gets replaced by freeze smash |
Freeze Smash | Lemina, crest users | 20 | AE | Cause falling icy destruction | Powered-up ice-elemental attack on all |
Grizzle Blade | Leo | 20 | EZ | Shining forth on the bad guys | It uses quite a bit of MP, so be careful when you use it. |
Heal Litany | Ronfar | 4 | 1A | Restores some HP to one ally | Extremely useful out-of-battle healing spell that recovers about 40% of a character's HP. It never gets replaced. |
Ice Arrows | Lemina, crest users | 16 | 1E | Three piercing projectiles | POWERFUL!!! |
Ice Lance | Lemina, crest users | 7 | EZ | Frigid projectiles cause heavy damage | Is replaced by Ice Wall |
Ice Pick | Lemina, crest users | 4 | 1E | An arrow of frozen water | Gets replaced by Ice Arrows |
Ice Wall | Lemina, crest users | 21 | EZ | Huge hunks of hail | Watch out: it uses 21 MP. However, it is very, very strong. |
Icicle Break | Crest users | 25 | AE | Attack of water and earth | Never used it |
Lightning Rain | Crest users | 4 | 1E | Bolts of something or other | Standard lightning attack |
Magic Shield | Lemina | 18 | Special | Boosts Magic Defense of allies | It's not self-explanitory. I haven't figured out exactly what it does... |
Magic Seal | Lemina, crest users | 3 | 1E | Prevents an enemy from using magic | Gets replaced by Mega Seal |
Magic Swiper | Lemina | 1 | 1E | Lemina pilfers an enemy's MP | Save your star and silver lights for Ronfar! Lemina has her own way of keeping high MP! |
Mega Seal | Lemina | 9 | EZ | Prevents enemies from using magic | It's really not all that good. |
Mighty Mistral | Crest users | 25 | AE | Attack of water and wind | Never used it |
Mind Blast | Crest users | 7 | 1E | Causes damage and paralysis | See description |
Mind Burst | Crest users | 7 | 1E | The enemy's brain goes boom | Paralysis |
Miracle Litany | Ronfar | 30 | 1A | Awakens and heals one fainted ally | This is really good, but it's quite MP-consuming, so don't waste it on useless characters (Lucia) |
Plasma Shock | Crest users | 7 | EZ | Radiation eruption | Lightning zone attack |
Poe Sword | Hiro | 6 | 1E | Hiro hops high and hits hard | Useful up until he learns Triple Sword. Try powering him up with Lemina's Power Drive for huge damage! |
Poison Dart | Crest users | 5 | 1E | A venomous purple projectile | Just a poison attack |
Power Drive | Lemina | 18 | 1A | A massive boost of Attack power | One of the best! Use it on Hiro, Leo, and Jean many times in boss fights. Note: it gradually wears off, so you'll have to occasionaly re-cast it. |
Pulse Explosion | Crest users | 20 | EZ | A burst of bitterness | Non-elemental magic. |
Purity Litany | Ronfar | 12 | 1A | Recovers all HP of one ally | Only use this in battle. Out of battle, use Heal Litany |
Pyro Pillar | Lemina, crest user | 14 | EZ | Hot, hot, hot! | Powered-up fire-elemental zone attack |
Recovery Coin | Ronfar | 20 | AA | May revive fainted allies | Half the time, it revives all fainted allies; the other half of the time, it recovers HP to all living allies. |
Red Dragon Anger | Crest users | 40 | AE | Fireballs shower upon enemies | Strong spell |
Revive Litany | Ronfar | 12 | 1A | Awakens one fainted ally | The character doesn't come back with full HP, so I'd reccomend having a slower character use a healing item on the newly-revived one in addition to this spell. |
Rock Cobra | Leo, crest users | 8 | 1E | Deadly rock strike | Powerful earth attack on one. |
Rock Crush | Crest users | 7 | EZ | Rock avalance | Hah! You made a typo, Working Designs!!! |
Rock Riot | Leo, crest users | 14 | EZ | Multi-rock MADNESS | Powered-up earth attack for a zone |
Rock Viper | Crest users | 4 | 1E | Deadly magically-levitated rocks | Earth attack on one |
Rogue Charm | Crest users | 7 | 1E | Makes an enemy hot and bothered | Never used it |
Shining Flame | Crest users | 25 | AE | Attack of fire and thunder | Never used it |
Shining Litany | Ronfar | 30 | AA/AE | All allies steal HP from all enemies | I haven't used it. |
Slam Dance | Jean | 32 | Self | Call a more powerful Doppleganger | Replaces Dopple Dance |
Sleep Sheep | Crest users | 3 | 1E | The enemy crashes | Self-explanatory |
Soul Blade | Leo | 26 | 1E/Self | Leo plunders and enemy's HP | I haven't used this. |
Soul Kiss | Jean | 14 | EZ | Can confuse a group of enemies | Confuses and deals damage |
Speed Storm | Hiro | 8 | Self | Hiro increses his own Agility | This is pretty much useless. Hiro is rarely in situations where he urgently has to go before the enemy. |
Squall | Hiro, crest users | 7 | EZ | Create a windy diversion | Gets replaced by Tempest |
Swarm Dance | Jean | 12 | EZ | Paralyzes a group of enemies | Paralyzes and deals damage |
Super Cyclone | Hiro, crest users | 20 | AE | A flurry of furious funnels | Powered-up wind-elemental attack on all opponents |
Super Seal | Crest users | 3 | 1E | Prevends magic and special attacks | See description |
Sybillium Sword | Hiro | 10 | EZ | Hiro lets it rip with a wind bomb | Usually not too useful, since it is not reccomended for single enemies |
Tempest | Hiro, crest users | 14 | EZ | Ain't no calm before THIS storm | Powered-up wind-elemental zone attack |
Thunder Tornado | Crest users | 25 | AE | Attack of wind and thunder | Never used it |
Tranquil Litany | Ronfar | 24 | AA | Recovers most HP of all allies | It's extremely useful in battles when other healing spells just won't do it. It uses a lot of MP, so use it conservatively! |
Triple Sword | Hiro | 30 | 1E | Three strikes and the enemy's out | Extremely useful! Power him up with Lemina's Power Drive, then watch the final boss whimper in pain with over 3000 damages per use! |
Venom Dart | Crest users | 5 | 1E | More lethal than Borgan's farts | Now that's lethal!!!!! |
Vortex | Hiro, crest users | 10 | AE | Death-dealing wind attack | Gets replaced by Super Cyclone |
White Dragon Protect | Crest users | 50 | AA | All allies protected from one spell | Haven't used it. |
Wind Cutter | Crest users | 4 | 1E | A brutal breeze | Simple wind spell |
Wind Slash | Crest users | 7 | 1E | Ventilates enemy intestines | Powered-up wind attack |