Most of the playable characters in Lunar have their own unique assortment of spells which they learn with their levels. However, in Lunar 2, you can also use spells from crests and sometimes, when you learn a new spell, it replaces its weaker counterpart.
Target (TAR) code: Self=Self 1A=One Ally AZ=Ally Zone AA=All Allies 1E=One Enemy EZ=Enemy Zone AE=All Enemies EL=Enemy Line S=Special silver star story eternal blue |
NAME | USER | MP | TAR | DESCRIPTION | TIPS |
---|---|---|---|---|---|
Althena Litany | Jessica | 10 | 1A | Recover all HP | Very useful! |
Blizzard | Mia | 10 | AE | Raging blizzard | Mia starts with it |
Calm Litany | Jessica | 15 | AA | Recover HP | Best in battle or for 4+ allies |
Cascade Song | Luna | 10 | 1A | Fortify a friend | Great to use on Alex for boss fights |
Cleanse Litany | Jessica | 4 | 1A | Cure condition | Don't hesitate to use this. |
Confusion | Nash | 7 | EZ | Confuse | Does it ever work? |
Dragon Anger | Alex | 35 | AE | Searing firestorm | Use lots of MP to do big damage |
Dragon Grief | Alex | 15 | AE | Dimension attack | Kill all foes for no experience or money |
Dragon Healing | Alex | 40 | AA | Heals everyone | Good in dire situations, but usually Jessica's healing will do. |
Dragon Protect | Alex | 60 | AA | Defend magic attack | That's a lot of MP! |
Escape Litany | Jessica | 20 | AA | Escape from dungeon | Convenient |
Escape Song | Luna | 10 | AE | Send enemies away | You don't earn anything, but it's good when you're in danger |
Explosion Staff | Alex | 9 | EZ | Pressure attack | Good when targetting many enemies |
Fear Litany | Jessica | 6 | 1E | Drive away enemy | Not too useful |
Flame Bomb | Mia | 13 | 1E | Throw fireball | Strong fire attack |
Flame Circle | Mia | 7 | EZ | Fire pillars | Weak, but cheap & you learn it early |
Flameria | Mia | 30 | AE | Fire storm | Super-strong! |
Flash Arrow | Tempest | 8 | EZ | Arrow attack | Use it while you have it! |
Flash Cut | Alex | 18 | AE | Slices up enemies | Good for regular enemies |
Flash Wind | Tempest | 10 | AE | Wind attack | Not very good |
Healing Song | Luna | 4 | 1A | Heal wounds | Always use it |
Heal Litany | Jessica | 4 | 1A | Recover HP | Always use it |
Ice Lance | Mia | 5 | 1E | Ice daggers | Cheap attack on one |
Ice Shell | Mia | 11 | 1A | Increase defense | Pretty good on bosses |
Ice Wall | Mia | 15 | EZ | Cold air | Strongest ice spell |
Inferno | Ghaleon | 14 | AE | Flame attack | Ghaleon's ridiculously strong anyway... |
Magic Box | Nash | 8 | EZ | Suppress magic | Does it ever work? |
Miracle Litany | Jessica | 20 | 1A | Resurrect | Expensive, but extremely good |
Nitro Dagger | Ghaleon | 14 | AE | Cold air attack | Ghaleon's ridiculously strong anyway... |
Power Drive | Mia | 11 | 1A | Increase attack | Extremely good on bosses! Use it on Alex & Kyle |
Power Slash | Kyle | 6 | 1E | Skilled attack | Use on bosses |
Power Sweep | Kyle | 14 | AZ | Sword swipe | Use if it targets many enemies |
Power Up | Kyle | 8 | Self | Increase attack | Great on bosses |
Purity Song | Luna | 4 | 1A | Recover condition | Very useful |
Rock'N'Roll | Ghaleon | 10 | AE | Earthquake attack | Ghaleon's ridiculously strong anyway... |
Saint Litany | Jessica | 12 | AA | Recover HP each turn | Useful on bosses if you don't have healing rings equipped |
Sleep | Nash | 9 | EZ | Hypnotize | Does it ever work? |
Sonic Riser | Kyle | 14 | L | Release weasel | Use it if it targets many enemies |
Spark Ball | Nash | 10 | EZ | Paralyze enemies | Does it ever work? |
Stone | Nash | 6 | EZ | Turn to stone | Does it ever work? |
Sword Dance | Alex | 6 | 1E | Multi-hit attack | Good on bosses |
Temptation Song | Luna | 8 | AE | Hypnotize | Good on large groups |
Thunderbolt | Nash | 15 | 1E | Lightning | Strong (for Nash) |
Thunder Bomb | Nash | 6 | EZ | Thunder attack | Nash's first attack spell |
Thunder Thrust | Nash | 18 | AE | Fierce lightning | Attacking all is convenient |
Tornado | Ghaleon | 10 | AE | Tornado attack | Ghaleon's ridiculously strong anyway... |
Tranquil Song | Luna | 15 | AA | Heal friends | Best in battle or for 4+ allies |
Vigor | Alex | 10 | Self | Increase atk power | Good on bosses |
NAME | USER | MP | TAR | DESCRIPTION | TIPS |
---|---|---|---|---|---|
Anger Dice | Ronfar | 2 | 1E | Higher rolls equal more damage | This is fire elemental. Very useful (and cheap!) early on. |
Batallion Sword | Hiro | 14 | EL | Dash and slash in a line | It has its useful moments, but that's not overwhelmingly common |
Black Dragon Grief | Crest users | 30 | AE | All enemies sent to Limbo | In Lunar 1, you don't get experience for the enemies this kills. I don't know if it's true in Lunar 2, though... |
Blue Dragon Healing | Crest users | 60 | AA | All allies recover all HP | It's powerful, but the MP consumption is a little heavy. |
Blue Dragon Fist | Jean | 32 | AE | Every enemy gets an uppercut | It uses quite a bit of MP, don't you think? |
Blue Dragon Kick | Jean | 14 | EL | Jean streaks across the battlefield | Excellent line attack |
Blue Dragon Palm | Jean | 10 | 1E | Jean's foe feels the bite | Standard attacking technique. Power up with Lemina's Power Drive. |
Blue Dragon Wave | Jean | 14 | Special | Jean releases her fighting spirit | I don't know what this does. |
Burning Rage | Hero's Talisman users | 1 | AA | Attack is increased | This is the best! Once you get it, start using it at the beginning of every battle! |
Burning Rain | Lemina, crest users | 10 | AE | Multi part of flaming destruction | Replaced by Crematorium |
Butterfly Dance | Jean | 9 | EZ | Poisonous group attack | Deals damage as well as poisoning |
Buzz Blade | Leo | 18 | EZ | Holy light bombards the enemy | I haven't used this |
Call Earth | Crest users | 6 | S | Use against Thunder and Wind | Strenghens all earth attacks |
Call Flame | Crest users | 6 | S | Use against Water and Wind | Strenghens all fire attacks |
Call Thunder | Crest users | 6 | S | Use against Earth and Water | Strenghens all thunder attacks |
Call Water | Crest users | 6 | S | Use against Thunder and Fire | Strenghens all water attacks |
Catastrophe | Lemina | 55 | AE | Omni-elemental attack spell | Super-strong, but uses soooo much MP |
Clean Litany | Ronfar | 3 | 1A | One ally is cured of all conditions | Note that often enemies will just give back the condition that was undone. |
Cleansing Litany | Ronfar | 18 | AA | All allies are cured of all conditions | Doesn't replace Clean Litany |
Concussion Sword | Hiro | 20 | AE | Hiro unleashes the bang | A bit heavy on the MP-consumption, but otherwise useful against large groups |
Crack Zone | Leo, crest users | 20 | AE | Stone pillars erupt from the earth | Most powerful earth attack |
Crack Point | Crest users | 10 | AE | Shakes, rattles and rolls the ground | Simple earth attack on all |
Crematorium | Lemina, crest users | 30 | AE | Ashes to ashes, butts to dust | Ridiculously strong! |
Cross-Boomerang | Hiro | 6 | 1E | A double-dose of flying wood | A wind-elemental attack useful at the beginning of the game. |
Cryo-Shield | Lemina | 16 | 1E | A massive boost of defensive power | It can be useful, but usually Lemina's too busy casting other stuff |
Dancing Thunder | Crest users | 10 | AE | From the Land Down Under | First thunder attack on all |
Destiny Dice | Ronfar | 5 | AE | A big-damage crapshot | If you bet correctly, it deals ~60 damage to each enemy. If not, the amount shown on the dice is dealt to Ronfar. I seemed to get it right most of the time. |
Dirt Nap | Crest users | 3 | 1E | Enemies become comatose | A sleep spell |
Dispel Magic | Lemina | 3 | 1E | Cancels out stat-altering spells | Enemies don't alter their own stats that often |
Divine Litany | Ronfar | 20 | AA | All allies regain HP after every turn | I usually use this at the beginning of boss fights, and just don't equip healing rings. |
Dopple Dance | Jean | 16 | Self | Call Jean's deadly doppelganger | Summons a shadow that attacks at the end of the round for Jean's strength. Disappears after 3 rounds |
Dream Dance | Jean | 9 | EZ | Causes enemies to take power naps | When enemies are asleep, their defense lowers. |
Earth Prayer | Leo | 15 | Self | Increases Leo's Attack and Defense | Very useful. Follow this up with Flash Blade. |
Erase Magic | Lemina | 18 | All | Clears the field of elemental magic | OK, so those elements in the corner can be a pain... but 18 MP as well as Lemina's turn? I don't think so! |
Escape Litany | Ronfar | 2 | S | Teleport to the dungeon entrance | Don't want to bother fighting weak enemies on your way out of a dungeon? Use this to help! |
Fatal Flirting | Crest users | 7 | 1E | Target is seduced into silliness | See description |
Flame Shot | Lemina, crest user | 8 | 1E | Spontaneous enemy combustion | Powered up flame attack |
Flash Blade | Leo | 8 | 1E | A stunning sword-strikes | Great for bosses! Precede this with Earth Prayer or Power Drive |
Freeze Claw | Lemina, crest users | 10 | AE | Searing icy claw attack | Gets replaced by freeze smash |
Freeze Smash | Lemina, crest users | 20 | AE | Cause falling icy destruction | Powered-up ice-elemental attack on all |
Grizzle Blade | Leo | 20 | EZ | Shining forth on the bad guys | It uses quite a bit of MP, so be careful when you use it. |
Heal Litany | Ronfar | 4 | 1A | Restores some HP to one ally | Extremely useful out-of-battle healing spell that recovers about 40% of a character's HP. It never gets replaced. |
Ice Arrows | Lemina, crest users | 16 | 1E | Three piercing projectiles | POWERFUL!!! |
Ice Lance | Lemina, crest users | 7 | EZ | Frigid projectiles cause heavy damage | Is replaced by Ice Wall |
Ice Pick | Lemina, crest users | 4 | 1E | An arrow of frozen water | Gets replaced by Ice Arrows |
Ice Wall | Lemina, crest users | 21 | EZ | Huge hunks of hail | Watch out: it uses 21 MP. However, it is very, very strong. |
Icicle Break | Crest users | 25 | AE | Attack of water and earth | Never used it |
Lightning Rain | Crest users | 4 | 1E | Bolts of something or other | Standard lightning attack |
Magic Shield | Lemina | 18 | Special | Boosts Magic Defense of allies | It's not self-explanitory. I haven't figured out exactly what it does... |
Magic Seal | Lemina, crest users | 3 | 1E | Prevents an enemy from using magic | Gets replaced by Mega Seal |
Magic Swiper | Lemina | 1 | 1E | Lemina pilfers an enemy's MP | Save your star and silver lights for Ronfar! Lemina has her own way of keeping high MP! |
Mega Seal | Lemina | 9 | EZ | Prevents enemies from using magic | It's really not all that good. |
Mighty Mistral | Crest users | 25 | AE | Attack of water and wind | Never used it |
Mind Blast | Crest users | 7 | 1E | Causes damage and paralysis | See description |
Mind Burst | Crest users | 7 | 1E | The enemy's brain goes boom | Paralysis |
Miracle Litany | Ronfar | 30 | 1A | Awakens and heals one fainted ally | This is really good, but it's quite MP-consuming, so don't waste it on useless characters (Lucia) |
Plasma Shock | Crest users | 7 | EZ | Radiation eruption | Lightning zone attack |
Poe Sword | Hiro | 6 | 1E | Hiro hops high and hits hard | Useful up until he learns Triple Sword. Try powering him up with Lemina's Power Drive for huge damage! |
Poison Dart | Crest users | 5 | 1E | A venomous purple projectile | Just a poison attack |
Power Drive | Lemina | 18 | 1A | A massive boost of Attack power | One of the best! Use it on Hiro, Leo, and Jean many times in boss fights. Note: it gradually wears off, so you'll have to occasionaly re-cast it. |
Pulse Explosion | Crest users | 20 | EZ | A burst of bitterness | Non-elemental magic. |
Purity Litany | Ronfar | 12 | 1A | Recovers all HP of one ally | Only use this in battle. Out of battle, use Heal Litany |
Pyro Pillar | Lemina, crest user | 14 | EZ | Hot, hot, hot! | Powered-up fire-elemental zone attack |
Recovery Coin | Ronfar | 20 | AA | May revive fainted allies | Half the time, it revives all fainted allies; the other half of the time, it recovers HP to all living allies. |
Red Dragon Anger | Crest users | 40 | AE | Fireballs shower upon enemies | Strong spell |
Revive Litany | Ronfar | 12 | 1A | Awakens one fainted ally | The character doesn't come back with full HP, so I'd reccomend having a slower character use a healing item on the newly-revived one in addition to this spell. |
Rock Cobra | Leo, crest users | 8 | 1E | Deadly rock strike | Powerful earth attack on one. |
Rock Crush | Crest users | 7 | EZ | Rock avalance | Hah! You made a typo, Working Designs!!! |
Rock Riot | Leo, crest users | 14 | EZ | Multi-rock MADNESS | Powered-up earth attack for a zone |
Rock Viper | Crest users | 4 | 1E | Deadly magically-levitated rocks | Earth attack on one |
Rogue Charm | Crest users | 7 | 1E | Makes an enemy hot and bothered | Never used it |
Shining Flame | Crest users | 25 | AE | Attack of fire and thunder | Never used it |
Shining Litany | Ronfar | 30 | AA/AE | All allies steal HP from all enemies | I haven't used it. |
Slam Dance | Jean | 32 | Self | Call a more powerful Doppleganger | Replaces Dopple Dance |
Sleep Sheep | Crest users | 3 | 1E | The enemy crashes | Self-explanatory |
Soul Blade | Leo | 26 | 1E/Self | Leo plunders and enemy's HP | I haven't used this. |
Soul Kiss | Jean | 14 | EZ | Can confuse a group of enemies | Confuses and deals damage |
Speed Storm | Hiro | 8 | Self | Hiro increses his own Agility | This is pretty much useless. Hiro is rarely in situations where he urgently has to go before the enemy. |
Squall | Hiro, crest users | 7 | EZ | Create a windy diversion | Gets replaced by Tempest |
Swarm Dance | Jean | 12 | EZ | Paralyzes a group of enemies | Paralyzes and deals damage |
Super Cyclone | Hiro, crest users | 20 | AE | A flurry of furious funnels | Powered-up wind-elemental attack on all opponents |
Super Seal | Crest users | 3 | 1E | Prevends magic and special attacks | See description |
Sybillium Sword | Hiro | 10 | EZ | Hiro lets it rip with a wind bomb | Usually not too useful, since it is not reccomended for single enemies |
Tempest | Hiro, crest users | 14 | EZ | Ain't no calm before THIS storm | Powered-up wind-elemental zone attack |
Thunder Tornado | Crest users | 25 | AE | Attack of wind and thunder | Never used it |
Tranquil Litany | Ronfar | 24 | AA | Recovers most HP of all allies | It's extremely useful in battles when other healing spells just won't do it. It uses a lot of MP, so use it conservatively! |
Triple Sword | Hiro | 30 | 1E | Three strikes and the enemy's out | Extremely useful! Power him up with Lemina's Power Drive, then watch the final boss whimper in pain with over 3000 damages per use! |
Venom Dart | Crest users | 5 | 1E | More lethal than Borgan's farts | Now that's lethal!!!!! |
Vortex | Hiro, crest users | 10 | AE | Death-dealing wind attack | Gets replaced by Super Cyclone |
White Dragon Protect | Crest users | 50 | AA | All allies protected from one spell | Haven't used it. |
Wind Cutter | Crest users | 4 | 1E | A brutal breeze | Simple wind spell |
Wind Slash | Crest users | 7 | 1E | Ventilates enemy intestines | Powered-up wind attack |